As promised in that post, the most compelling part of the book appears in its opening chapters, where he introduces “The Orphic Experience.”
The short summary is in the video below, from 0:59 to 2:23. The latter part of the video is about the three key elements of dub-techno: spontaneous repetition, atmosphere, and embracing noise.
TL;DR: The orphic experience uses music to alter perception, evoke deep emotions, and influence the listener’s state of mind. It creates a unique space and time for introspection and reflection.
Let me unpack this in stages: first the “orphic” aspect, then the “experience” element, and finally a synthesis.
Orphic
The “orphic” part originates from Orpheus, a character in the ancient Greek poem Argonautica, dating back to the 3rd century BC. The Argonauts are travellers on the boat Argo and are on a quest for the golden fleece. Somewhere along the route, sirens are trying to seduce the boatsmen. Still, Orpheus – a talented singer/musician on the boat – can shield the boatsmen from the Sirens’ temptations through his celestial, beautiful songs and voice. In other words, he was a noise canceller avant la lettre.
Some salient quotes from Bahadırhan Koçer:
The orphic experience, therefore, refers to the transformative way sound and media technologies can be used to control one’s sonic environment, creating a personalized auditory space that shields individuals from the overwhelming stimuli of modern life.
It is conceivable to argue that the nature of this transformation lies fundamentally in a shift from communal to individual listening.
The protected space needed for “sensory and emotional self-care”
In this sense, orphic experience can be seen as a way of escaping from the demands of the real world and constructing a self-contained, artificial reality.
By carefully curating their auditory environment and creating a personalized soundtrack to their lives, the individual can signal their taste and distinction to others, and distinguish themselves from those who do not possess the same level of cultural capital.
The “orphic” concerns the creation of a protected, isolated space in which the rules constraining clear thought can be suspended.
Experience
The second part is about “experience”. The words “Narrative” and “Experience” have become catch-all words. Washed-out. Weak. And they all suggest a passive audience.
Also here, a David Claerbout quote is appropriate:
“I think the recent proliferation of black boxes for film and video-art is not just a practical solution to a problem of sound and light interference, but also reflects an incapability to coexist. This can become apparent in large group exhibitions, where media installations appear strong when they are shown by themselves in a small or large dark space, but they easily collapse when shown in a social space where people move about and interact. The black box is a social phenomenon, for me it is a problem.” Ulrichs, David, ‘David Claerbout. Q/A, in: Modern Painters, May 2011, pp. 64-66
“Designed Conspiracy” would be better to describe what I have in mind. With an active audience. Or even better, where there is no stage hosting the expert speaker and no passive audience just leaning back in chairs, incapable of truly internalising knowledge.
I imagine us inside a 360° immersive room: a six-metre-high LED screen, full 360 Dolby Atmos sound, LiDAR tracking, and high-definition cameras—paired with exceptional content and facilitation. A complete experience in a box, ready to tour and deploy anywhere in the world. Am I exaggerating? Maybe not. I’ve just met someone who is building exactly this.
Synthesis
Obviously, I am using all of the above as a metaphor to try to explain what I do with my artistic interventions, provocations, and interruptions. These qualities inform my work/play. Whether that is soundscapes, installations, performances, or group expeditions.
Now that we have our protected, isolated space and a designed conspiracy, it is time to play the music. Music is the content. Content is the music.
Experiencing our music – individually or as part of a group – can feel like a trip, a trance, like digital psychedelics.
The music/content is presented in the right space, with the appropriate emotional and psychological atmosphere—the backdrop, if you will—inviting and sustaining safety, interest, curiosity, awe, and growth.
The rhythm is softer, slower, quieter vs. harder, faster, louder.
We embrace – and even design – flaws and imperfections, spontaneous repetition, and noise, inviting the participants to connect with being human, and to internalise the content at an embodied level of sensory experience.
We design with fifty shades of sophistication: avant-garde activism shaped by counterculture, driven by intention and direction. We build a relational infrastructure capable of holding shared ambitions, carrying a map as a symbol of movement, of becoming. These are maps that make meaning—shifting the question from the adolescent “Where are we going?” to the more deliberate “What direction do we want?”
We are all Argonauts again. We are experiens-explorers. We want to create the right spaces and conditions for debating the new rules and the associated structures of reality, then acting them out as if those rules were in place. As explorers, we want to play with new rules to dream, new rules to hope, but also – not to sound too cheesy or utopian – new rules to suffer and cope with what is evil and sin. In that sense, we become all part of a shared conspiracy.
We are not in the business of homo sapiens, ludens, or faber, but in the business of homo experiens.
As already mentioned in my September 2025 Delicacies, I got a crush on the latest album by “Mister Dub” Adrian Sherwood, and went down the Dub Techno rabbit hole.
From the review in De Standaard newspaper (Google Translate and highlights by myself):
“With his label On-U Sound, Adrian Sherwood has created a unique musical universe over the past half century, rooted in Jamaican dub but with tentacles reaching out to punk, funk, and psychedelia, peppered with samples, echoes, and sound effects. His new album features only one track with a recognizable reggae rhythm; the others are driven by slow bass lines and stimulating drum patterns. Many of these tracks are played by real musicians, just like the cinematic fragments of flute, saxophone, organ, cello, trumpet, percussion, piano, Roland 60, and harmonica (“Spaghetti Best Western” exudes Ennio Morricone). Sherwood can call upon a host of loyal musicians (including Brian Eno and hip-hop legends Doug Wimbish and Keith LeBlanc) who add color and human warmth to his boundless imagination as a studio wizard. In an interview, Sherwood did admit that this was the first time he’d used AI to create a record. It seems like a logical evolution for a man who has spent his life innovating and experimenting with new equipment.“ (km in The Standaard)
Here is some older material from Adrian Sherwood. Watch his body language while performing 😉
And the song “Trapped Here” from his previous album, Survival & Resistance
The album comes with a beautiful cover (designed by Peter Harris). The cover and the album’s atmosphere remind me of Rustin Man’s 2020 album ClockDust (I wrote a post about that one in 2020). It’s no surprise: after playing bass in a local reggae band in Southend, Rustin Man (Paul Webb) and his schoolmate, drummer Lee Harris, went on to form the rhythm section and become founding members of Talk Talk, alongside the exceptionally talented Mark Hollis and Simon Brenner.
The covers of Adrian Sherwood and Rustin Man respectively
So the starting point is dub reggae, which these days has evolved into a genre called “Dub Techno”. There is something melancholic about both albums, in sound, lyrics, artwork, and, at times, kinky living.
I don’t have real musicians available in my studio, and I’m hesitant to rely on AI. I’ve experimented with AI-generated music before, but it doesn’t bring me the same joy or sense of satisfaction as creating it myself. So I started studying and exploring the Dub Techno style, and found this book, “Dub Techno – The Orphic Experience of Sound” by Bahadırhan Koçer.
On page 56, Koçer begins discussing the concept of the riddim—Jamaican patois for “rhythm”—first examining drum patterns, and later turning to bass lines and melodic structures.
I started implementing them into Ableton Live. Here is an example of the “stepper” variant on a 64 Pads Dub Techno Kit.
Ableton Live 12.1 implementation “Stepper” by the author
That was easy. Then I tried to build a song using other out-of-the-box and/or free devices, clips, and samples in Ableton Live 12.1 and Logic Pro 11.2.2 (btw, the new bass and keyboard session-players, and the new studio piano and studio bass in Logic are amazing).
The new Studio Bass in Logic Pro 11.2
Creating a song was more of a challenge. What Adrian Sherwood and his real musicians were doing was not so simple after all. Although all the individual clips sounded simple, the art is in being subtle and sophisticated in launching clips and echo/delay effects.
As with writing, the real effort lay in removing the superfluous rather than adding more to the mix. Still, to make it a bit more my own, I included a few AI voice clips from the New New Babylon performance.
Short experiment by the author
But I am an amateur/bricoleur after all. No way I will ever get close to Adrian Sherwood and his musicians, at least not as a musician. But maybe in real life? Adrian and the band are touring North America and Europe in 1Q 2026. They will perform in Wintercircus Ghent on 6 Feb 2026. See/hear you there?
For the past few months, I’ve been co-working on a new, still embryonic project—co-written and co-directed with Andreea Ion Cojocaru, enriched by the expertise of my cousin Joost, a PhD art historian, and further shaped through the collaboration of several contributing artists.
Until now, I have only shared this project with a few people. Many of them suggested that I start documenting “the making of” our project, so this blog post will serve as the first episode.
Our project takes the form of an experimental alternate reality experience that explores the nature of flesh, human suffering, and the role of technology. At its core lies a question both ancient and urgent: Who are the new gods that might deliver us from suffering?
The project ultimately strives toward the organization of a Third Council on this topic, which we call simply: 3C
Our approach weaves together mysterious, multi-layered storytelling and conspiracies across several digital and non-digital platforms. Different strands and overlapping narratives unfold in various locations—one of them being Ghent.
This Ghent storyline begins with the renowned Mystic Lamb Altarpiece by the brothers Van Eyck. Commissioned by the Vijd family, the altarpiece was unveiled on 6 May 1432, coinciding with the baptism of Philip the Good’s son. Countless volumes have been written about this extraordinary work. An accessible introduction can be found on The Ghent Altarpiece site. For deeper study, Closer to Van Eyck offers breathtaking HD detail and analysis, and of course, there is always the comprehensive overview on Wikipedia.
The Mystic Lamb Altarpiece – Picture by the author
After a meticulous and highly professional restoration, conservators peeled away later layers of paint to reveal the original brilliance of the Van Eyck brothers. Today, the restored masterpiece can be admired behind bulletproof glass in Saint Bavo Cathedral, Ghent.
At a certain stage of our project, we began to wonder: was there ever an actual altar placed in front of the painting? I turned to my cousin, the art historian, and he replied:
“There has already much research been done on the original disposition of the Ghent Altarpiece e.g. by Dr. Elisabeth Dhanens and even considering the combination of that polyptich with sculpture, but non of the hypotheses has completely convinced the specialists. The oldest existing images of the chapel are too young to obtain a precise idea of the original situation. As in such chapels it was the rule that a yearly mass for the souls of the deceased and portrayed patrons was said by a chaplan, normally (a altar focs chapel being smaller than a main altar in the main church building) would have been foreseen. But we do not have an idea how it looked like.”
I wanted to buy the book by Dr. Elisabeth Dhanens, but like many art publications, it was prohibitively expensive, so I went instead to the Arts Library at the University of Ghent and borrowed a copy there.
In our project, the peeling away of layers from the Mystic Lamb becomes a metaphor for a deeper, more abstract process: the peeling away of layers of reality itself.
The Altarpiece also carries a built-in narrative advantage—its own entanglement in conspiracy. On 11 April 1934, one of its twelve panels, The Righteous Judges, was stolen and has never been recovered. This theft has inspired countless books, theories, and websites. Among them, the Righteous Judges site offers both a clear overview and an excellent timeline of the events.
On June 3, 2025, I undertook a short trip to Ghent, exploring the neighborhood in search of clues about the lost panel. Along the way, I recorded a compact photo-video documentary to capture my findings.
Here is one of the pictures: a café next to the cathedral called “De Rechters/The Judges”
Our project is multi-dimensional and undeniably ambitious. We’ve prepared a solid funding pitch, but if we wait for financial backing before taking any action, nothing may ever materialize. So instead, we’ve decided to start sharing small glimpses of the project—a slow drip-feed—and watch to see what resonates and what gets picked up.
But is there an audience for this? We hope, but don’t know. Perhaps only an audience of one. Kevin Kelly recently wrote an insightful piece on that very idea.
“From now on, the default destiny for most art will be for an audience of one, and it will abide in the memory of those who generate it. While some of this co-generated work might find its larger audience and some very tiny fraction of it might even become a popular hit, its chief value will be in the direct, naked pleasure of co-making of it.”
That’s very much our mindset—our “eye-set” too: as long as we enjoy creating, we’ll keep going.
On the more playful side, Ghent offers several signposted bicycle tours inspired by the Mystic Lamb Altarpiece and the story of the stolen panel. One of them is intriguingly titled “VermoedelEyck daar / Probably ThEyck” I plan to try it out soon and capture some photos and videos to share later.
I went to the premiere exhibition of David Claerbout’s The Woodcarver and the Forest at the Castle of Gaasbeek. I went by bike, for me, a two-hour ride each way, on a warm sunny day through the Pajottenland, the region southwest of Brussels where I spent the first 25 years of my life. Cycling up and down its rolling hills stirred deep emotions and memories of my youth. This is the land of Bruegel, of Geuze and Lambic beer, of Remco Evenepoel. It is also, unmistakably, my land.
Before arriving at the castle, visitors walk about 15 minutes from the entrance through a carefully tended, forest-like domain. The path itself already feels like part of the experience, drawing you gradually into a slower, quieter, almost meditative state.
A top-level garden modelled on castle gardens from the 18th and 19th centuries. A strong example of living cultural heritage. Take a stroll through this magnificent Garden of Eden, with the old-model fruit repository, the beehives, and a wonderful view of Gaasbeek Castle and the Pajottenland.
I lingered in the garden for some time, sitting on a bench and gazing at another bench across the way, the two connected by a loofgang—a leafy tunnel formed by pear trees. I simply sat in silence, doing nothing. Eventually, I walked through the shaded passage to the other side, before making my way to the castle. In hindsight, the video I captured carries an unintended sense of suspense.
Once inside the castle, visitors are guided along a signposted route. Along the way, I captured this video of sunlight filtering through stained glass, casting vibrant patterns onto the wooden, carpeted floor.
The Claerbout installation awaits at the very end, rising three stories high beneath the roof.
From the brochure:
This work is Claerbout’s latest creation and presents itself as an intimate portrait of a reclusive young man. Do you feel the meditative effect of the slow, repetitive movements and their sound?
Specific audiovisual stimuli – such as soft sounds or rhythmic movements – can evoke feelings of relaxation and inner calm. This phenomenon is known as ASMR (Autonomous Sensory Meridian Response) and forms the foundation of this work
The Woodcarver and the Forest is an open film, which is completed using generative artificial intelligence. As a spectator, our experience also remains open and unfinished, partly due to the long duration of the work.
This reveals the dual nature of the film: an interplay between pleasure and sorrow, beauty and destruction.
“I want people to keep watching for hours or at least to settle into that idea of extended time, knowing that they will never be able to see everything.”
Still from Claerbout’s video installation – picture by @petervan
I sat in there for more than one hour. It put me in some state of limbo about my own work and where I want to go next. Following Google’s Gemini AI, it means “to be in an uncertain, undecided, or forgotten state where nothing can progress or be resolved, similar to being caught between two stages or places.”
I am a big fan of David Claerbout. See previous entries on this blog here. The Woodcarver gave me the chance to revisit some of Claerbout’s earlier works and conversations, while also helping me reconnect with the artistic drive within myself.
Here is a more recent talk by David Claerbout
Some interesting quotes
Change your mind-set ànd your eye-set, from inquisitive to open-ended
The Brain does not choose sides; it does not know how to
And around minute 18, he gets into a very interesting schema of “former” AI technologies. He really got me when he says “the camera is a profoundly liberal invention” and later “around the 2000s, we start to think of visual culture as a assemblage, the coordinate system is back, and a coordinate system knows exactly where you are it has exact points in space it can find you back and instead of a liberal body in a world that could be anything anywhere it changes into a pinpointing in a space that so we we get a gathering of coordinates and we’re no longer free”
In closing, he shares reflections on recent readings that explore AI, vision, and the language of thought.
After watching the video, I visited the University of Ghent library—you can get a visitor’s pass as a non-student for €15 per year, granting access to all of the university’s libraries! There, I picked up the book The Time That Remains, a title that resonated with me on two levels: first, the concept of time, so ever-present in Claerbout’s work; and second, the realization that I am approaching my seventieth birthday, prompting me to reflect increasingly on the time I have left and how I want to spend it—especially in my artistic practice, if I can even call my tinkering that.
From the intro:
This publication marks the welcome collaboration between internationally acclaimed Belgian artist David Claerbout and two European institutions: Wiels, Brussels and Parasol unit, in London. The publication accompanies Claerbout’s exhibition opening at Parasol unit, on 30 May 2012; but it also provides a highly appreciated documentation for Wiels, which held a solo exhibition of Claerbout’s work, The Time that Remains, in 2011.
It’s from 2012, but the content is, well, timeless.
Some quotes/insights from that book.
“I think the recent proliferation of black boxes for film and video-art is not just a practical solution to a problem of sound and light interference, but also reflects an incapability to coexist. This can become apparent in large group exhibitions, where media installations appear strong when they are shown by themselves in a small or large dark space, but they easily collapse when shown in a social space where people move about and interact. The black box is a social phenomenon, for me it is a problem.” Ulrichs, David, ‘David Claerbout. Q/A, in: Modern Painters, May 2011, pp. 64-66
+++
“Time is invested into something that will prove to be valuable and productive. By consequence duration’ becomes increasingly expensive. But duration can only be free if it is unproductive.”
+++
“Cinema, YouTube and film-festivals demand the prolonged physical immobility of the viewer. Music, exhibitions or a walk in the park don’t.“
My sense of being in limbo stems from a hesitation: to move further into abstraction rather than figuration, toward longer forms rather than shorter ones, toward meditative sound and video landscapes rather than straightforward documentary. It also comes from my struggle to resist the banality of social media—where time is squandered on addictive, bite-sized fragments of content that ultimately feel useless.
I believe I know the answer, yet I dare not leap just yet.
Spring update on Petervan Studios. The previous update was one year ago! It is not that nothing happened. A lot has happened since then. Let’s have a look at what’s on/in my head.
Head measuring device – seen in GUM Science Museum – Wunderkammer of Truth
General Status
Since February 2024, I have disconnected from all social media, including FB, Twitter, and LinkedIn: You won’t find me there anymore
There have been fewer conversations, but the remaining contacts have become true friends, project & sparring partners.
It is challenging to find budgets for anything that even smells artistic.
On the family front, there was both joy and grief. Joy: Astrid passed the entry exam and started her bachelor’s at the Faculty of Veterinary Medicine of the University of Ghent. Grief: My mother-in-law passed away on 1 June 2024. She was a saint. The mourning set some of the tone for the rest of the year. Join me in wishing my father-in-law, my wife Mieke, and my daughter Astrid strength in dealing with this loss.
Green Green Grass of Hope – Bicycle ride 26 Oct 2024
The Art Studio
The main focus of the art studio was digital. I did a deep dive into what I would call “immersive software”. A deep dive means spending a lot of time in the Unity Editor, following numerous online courses, and doing a lot of little experiments.
Example of Ableton Live with Envelop for Live 3D Source Panner
An example of a simple VCV Rack set-up
Static example from Wave Unstable rule in CAPOW software by Rudy Rucker
Although not intended this way, most of the knowledge and skills acquired culminated in the first and subsequent versions of the New New Babylon performance, giving leeway to other projects. Some of these projects are detailed below.
I did make some analog work, mainly pencil and Chinese ink on paper, and very little with paint on canvas.
Together with some friends, we submitted a SoP24 Protocol Improvement Grant proposal for Conversation Protocols for Humans and Machines. Unfortunately, our team did not make it to the 2024 season of the Summer of Protocols. There were 130 candidates and only 5 residencies available. We learned a lot in preparing the submission material.
Toolmaking for Spatial Intelligence
Followed DigitalFutures Workshop “Toolmaking for Spatial Intelligence” and got my certificate
Masterclass XR in Industry
I am following the Masterclass XR in the Industry (an online course with some on-site assignments) at the Howest Academy in Kortrijk (with Digital Arts & Entertainment as one of the best game schools in the world) and HITLab (Human Interface Technology Lab) until June 2025.
5) Visualizing the unseen (IOT data visualization/digital twin)
6) Virtual control (interaction with machines/robots via XR)
Performances
Performance: Claim Your Cybernetic Word – 17 June 2024
I was invited to do an online performance for the 60th-anniversary conference of the American Society for Cybernetics.
Attendees were encouraged to participate actively by offering cybernetic terminology. We discussed for example the Paskian Knobs required to steer randomness and the style of the outcome. The session resulted in more than 300 generated words. They were consolidated in an on-the-spot generated word cloud. We also created an AI-generated cybernetic song.
Resulting world cloud
Performance: What Makes Us Human? – 28 August 2024
The Cybernetic performance uses a new format for delivering and creating content in some dream-state flow. I showed it to Josie Gibson from the Catalyst Network, who invited me to create a similar online workshop “What Makes Us Human?”
This performance is an engaging, immersive, and poetic screen-foray crafted to elicit compelling language embodying The Catalyst Network’s human dimensions. Attendees are encouraged to offer catalyst and humanistic terminology, visually depicted in an immersive cloud-like interactive video installation and a bespoke soundscape. The session opens with an artistic cinematic dream sequence. Through facilitated brainstorming sessions with the audience, participants can fine-tune word generation. The session closes with a cinematic catalyst song outro “A Woven World of Humans”.
Trailer:
Performance: New New Babylon
This has been my main focus over the last months, and that paid off: I made good progress on this performance. This performance is now available for virtual and physical on-stage delivery.
The New New Babylon performance is a 45-60 minute immersive experience, divided into six chapters—Awakening, Stepping, Flying, Gliding, Folding, and Vertigo. Each chapter explores different facets of the New New Babylon concept, blending art and interaction. Audience members are invited to actively participate, engaging with interactive elements that promote a sense of community and shared creativity. The performance integrates rich soundscapes, video projections, visual art, poetry, masks, VR, and stage props to create a multisensory journey.
To get here, I have spent loads of time in Unity Editor (a software tool to create 2D, 3D and VR environments, well known in the game development industry), did some in-depth reading on modern urbanism, registered for a masterclass “XR in the Industry”, and partnered with NUMENA, a renowned interdisciplinary creative studio from Germany, specializing in award-winning spatial design and programming.
For the next iteration, we plan an API-supported LLM infrastructure to enable live interactions with AI Agents. We aim to facilitate real-time exploration of historical New Babylon research resources during on-stage and online sessions. This infrastructure is currently being developed by Thomas McLeish, Adjunct Lecturer – at Berkeley Master of Design, and master creator of the 2018 replica of the Colloquy of Mobiles. Arthur Moelants – a talented young cinematographer and immersive audio expert from Flanders – also joined our project.
We submitted the performance as a candidate for the Venice Biennale College 2025, but we did not make it.
Performance Dream My Dream
The team decided to re-work the New New Babylon performance into a live experience that does not require any hardware (headsets) for the audience. We have renamed the performance to “Dream My Dream”
Trailer
17 Minute Video simulation of the performance
Dream My Dream is an immersive performance experience in six dream states: Awakening, Stepping, Flying, Gliding, Folding, and Vertigo. A live VR performer embodies an architect-researcher and dreams about the New New Babylon, a speculative future society transformed and eroded by automation, artificial intelligence, and digital technology. The dream explores profound and universal questions about the essence of existence. The audience is invited to interpret the dream in their own unique way.
This artistic performance has a poetic, gentle, and profoundly human touch, evoking a dreamy, Magritte-like surrealism. The atmosphere is calm and harmonious, steering from Sci-Fi or dystopian themes toward a non-aggressive, understated, and subtly utopian vision.
We submitted “Dream My Dream” to the Cannes Festival Immersive 2025 competition but did not make it to the final ten.
We are now revisiting the synopsis and tagline of this performance and making some adaptations to the treatment with the ultimate goal of premiering at one of the major film/immersive festivals.
Artistic Research Project: New New Babylon
The performance is one of the deliverables of the main artistic research project. There has been renewed interest from several parties interested in partnering on the main New New Babylon project.
We are looking for a team/consortium to overlay an existing city (district) with a VR environment for A/B Testing of the urbanistic, economic, and governance aspects.
The deliverables of Phase-1, the Vision-Phase, are:
A beta version of an Urbanistic Artistic Rendering VR Environment, inspired by an existing or planned City or Real Estate project
Artistic Performance (minimum Online, ideally IRL), see above
Art Expo (minimum Online, ideally IRL)
Art Book
Stealth
A new project, very embryonic, written and directed together with Andreea Ion Cojocura, complemented by my cousin (a 17th-century art expert) and a world-renowned artist as the MC.
The project is an experimental alternate reality experience about the nature of flesh, human suffering, and technological advances. It seeks to find an answer to the question: “Who are the new Gods that can deliver us from suffering?”
It is a surreal experience to see the truth. It happens over a three-year timeline. Unfolding in real time, the project involves participants in the preparation, execution, and aftermath of the fictitious latest ecumenical council.
The multi-year project entails a prelude phase as a mockumentary in 360 video, audio, and VR, followed by an in-person council, concluding in new canons and summarising mockumentary.
At the moment of writing, we are finalising the pitch.
A theory of space/time dimensions
The analog gnarly curved art projects, the 3D software learnings, the few conversations, a couple of computation and math books about flat and 3D dimensions (see books section below in this blog), and especially the Stealth project led me to fantasize about a multi-dimensional (not multiverse) world that is suddenly revealed and that changes everything we know about science.
One of the fantasies envisions a world encircled by a Saturn-like ring of knowledge-infused water, unveiling stereoscopic windows into higher and lower dimensions of time and space—if such concepts even exist.
Don’t take anything here too seriously. To quote Rudy Rucker: “I am a science fiction writer and the secret of science fiction is pile on the bullshit and keep a straight face”
Delicacies
“Delicacies” is my incoherent, irregular, unpredictable collection of interesting sparks I came across online. Handpicked by a human, no robots, no AI. A form of tripping, wandering, dérivé, with some loosely undefined theme holding them together. Delicacies have no fixed frequency: I hit the publish button when there is enough material. That can be after a week or after 3 months. No pressure, literally.
Check out the May, June, September 2024, and February 2025 editions here.
Books
Highlights:
Geometry, Relativity and the 4th Dimension – by Rudy Rucker (1977)
Art, Technology, Consciousness: Mind@Large – by Roy Ascott (2000)
Love & Math – by Edward Frenkl (2013)
Behave – by Robert Sapolsky (2017)
Mind in Motion – by Barbara Tversky (2019)
Soft City – by David Sim (2019)
and re-reading The Lifebox, the Seashell, and the Soul – by Rudy Rucker (second edition 2016)
I am super-excited to announce the general availability of my brand new performance “The New New Babylon”. Here is the trailer:
The New New Babylon performance is an immersive experience, divided into six chapters—Awakening, Stepping, Flying, Gliding, Folding, and Vertigo. Each chapter explores different facets of the New New Babylon concept, blending art and interaction. Audience members are invited to actively participate, engaging with interactive elements that promote a sense of community and shared creativity. To create a multisensory journey, the performance integrates rich soundscapes, video projections, visual art, poetry, masks, VR, and stage props. It’s a brand new format to deliver content, quite different from more traditional keynotes and talks.
This artistic performance has a poetic, gentle, and profoundly human touch, evoking a dreamy, Magritte-like surrealism. The atmosphere is calm and harmonious, steering away from Sci-Fi or dystopian themes toward a vision that is non-aggressive, understated, and subtly utopian.
Designed for corporate and institutional clients, art galleries, and museums, the performance’s content, materials, and timing can be adapted to suit specific needs. The performance can also be organized as an online or in-situ workshop format.
VR-Frame from ACT3 – Flying
The performance is now available for both online and on-stage presentations, with options for bespoke adaptations or commissions. If you’re interested, feel free to reach out!
The next step is to create a fully immersive VR headset performance with live interactions with AI voices. Already available are six Unity VR packages, each designed for distinct VR spaces in the performance, including specific controller actions that control both on-stage and in-VR lighting, and different camera angles. These packages are tailored to support the various acts of the performance. These Unity packages are developed by NUMENA, a renowned interdisciplinary creative studio from Germany, specializing in award-winning spatial design and programming.
We are also developing an API-supported LLM infrastructure to enable live interactions with AI Agents. Our goal is to facilitate real-time exploration of historical New Babylon research resources during on-stage and online sessions. This infrastructure is currently being developed by Thomas McLeish, Adjunct Lecturer – Berkeley Master of Design, and master creator of the 2018 replica of the Colloquy of Mobiles.
VR-Frame from ACT4 – Gliding
And here is an extract from ACT4 of Petervan’s New New Babylon Performance.
The performance is one of the deliverables of my more ambitious transdisciplinary Artistic Research Project, where I am imagining and scaffolding a City of Play through different formats. These formats can be analog and digital artwork and productions, digital overlays, sketches, performance lectures, writings, poems, blogs, installations, soundscapes, recordings, documentaries, spaces, time capsules, curations, events, group experiences, immersions, expeditions, and exhibitions.
A new Petervan performance lecture “Claim Your Cybernetic Word” is in the making, to be delivered 100% remotely during the 60th anniversary of the American Society for Cybernetics in mid-June 2024.
Extract from Petervan Performance “Claim Your Cyberbetic Word”
Below is the official abstract of that session:
An engaging conversational workshop crafted to elicit compelling language that embodies the human elements within cybernetics. Attendees will be encouraged to participate actively by offering cybernetic terminology, which will be visually depicted in an immersive cloud-like interactive video installation accompanied by a bespoke soundscape. The session opens with an artistic cinematic cybernetic dream sequence. Through facilitated brainstorming sessions with the audience, participants will have the ability to fine-tune word generation. They will discuss the Paskian Knobs required to steer randomness and the style of the outcome. The session closes with a cinematic cybernetic song outro. The total duration is between 45-60 minutes. This session will be delivered remotely with remote interactions with the audience. An experience room is available for on-site participants, allowing them to engage collectively in this conversational setting. Please access the session 10 minutes before the starting hour, as the performance already starts during the virtual walk-in of the audience when visual and auditory segments set the stage for the experience.
Some friends who have seen an early dry-run version describe it as an “immersion” or “a trip”.
Here is the latest update on Petervan Studios. The previous update was in December 2023. A lot has happened since then. A lot did not happen. Here is an overview.
Winter and Spring
Open skies at sea – Middelkerke – 19 Jan 2024 – Frame from Petervan video
Early blossoms in the garden – 20 Mar 2024 – Picture by Petervan
Family
Joy: Astrid now has a driver’s license: on the one hand, this means I don’t have a car anymore, on the other hand no more taxi service and that is a great luxury. And she took up again her dream of becoming a doctor or a veterinarian. For that, she studies daily to pass the entry exam at Ghent University beginning July 2024. And of course, horses forever 😉 Happy times.
Grief: my mother in law is not well. Mieke and I are trying to help where possible. Difficult times.
The Art Studio
Only a little happens in the Art Studio. Some paintings and sketches. And some soundscape experiments, playing around with the latest Ableton Live and Apple Logic Pro versions.
Also found a good AI service for song generation, called Suno AI. Below is a song generated by prompting Suno AI, based on a rap poem by Dr. Paul Pangaro in a cybernetic manuscript for a 1989 book proposal that never got published. Mind you, the title of the book was “New Order From Old: The Rise of Second-Order Cybernetics and Its Implications for Machine Intelligence”
Magritte Synaptic Gap – Image prompted by Petervan in DALL-E
You can find most of them via the “Artworks” tab on my website.
I participated in The Stability.AI residency at the HUG Innovation Laboratory between 8 Jan and 18 Feb 2024. Did not get out of it what I expected. And Stability AI is getting quite “unstable” since the fall down of its CEO.
I am also playing around in Numena’s Space Elevator VR App, and start imagining what sort of VR performances would be possible. Here is an example that is in the VR elevator wall of the project that feels like a Magritte VR experience. For transport, I used the fly mode of the application.
There is also some progress in the “Claim Your Word” project, A collaborative art project to curate words that never make it into a McKinsey presentation. In essence, all words that make us human. In March 2024, I added a whole set of additional words, resulting in the following updated word cloud:
If you want to suggest additional non-McKinsey words, go to the form on the project webpage above.
Still in the planning is a personal solo art exhibition in VR and maybe IRL. Some installation concepts will be tried first in VR, and maybe later in IRL.
The performance lecture “City of Play”, about the New New Babylon (and the power of imagination) is on hold.
However, a new one is in the making “Cybernetic Magritte”, where I share the story of my novice Cybernetic discoveries and learnings, and only use my artwork as visuals, my compositions as soundscapes, and my poetry. Target date: June 2024 and subject to closing the last funding gap.
Cybernetic Virgin
Somewhere in January 2024, I got infected by the cybernetic virus. Here is the video that got me down the rabbit hole
Here is Dr. Paul Pangaro (President of the American Society for Cybernetics), who talks about the remake of Gordon Pask’s Colloquy of Mobiles, an installation illustrating his Conversation Theory based on cybernetic principles.
For somebody active in many innovation initiatives during my career, it is remarkable that I never got exposed to cybernetics. In that sense, I am a “Cybernetic Virgin”, looking with open eyes at the great cybernetic minds of the 50ies and 60ies.
Since January, I have devoured massive amounts of cybernetic originals and absorbed as much as I can. This has an impact on my previous plans, whether art-related or intervention-related.
In the meantime, I had a couple of conversations with Dr. Paul Pangoro, and I would not be surprised if one or more projects will follow.
Summer of Protocols
The Summer of Protocols (SoP) is an ongoing research and evangelism effort that aims to catalyze broad interest in the study of protocols as a first-class concept for thinking about the world. It is led by Venkatesh Rao and funded by the Ethereum Foundation.
The results of the first (2023) SoP are now published on their brand-new site. The research and delivery format are all very well done.
This is about protocols in the widest sense: from communication protocols to protocols for washing hands, or protocols for artificial memory or addressable spaces.
Have a look at one of Venkat’s great talks about this project
Together with some friends, we submitted a SoP24 Protocol Improvement Grant proposal for Conversation Protocols for Humans and Machines. Let’s cross our fingers!
KMSKB – Imagine 100 Years of Surrealism – 15 Mar 2024
BOZAR – Histoire de ne pas rire – 15 Mar 2024
Hyper-realism – Along the E5 Highway – Antoon De Clerck – Picture by Petervan
Detail “Les Grand Voyages” – Rene Magritte – Oil on Canvas – Picture by Petervan
Social Media
Somewhere in the beginning of February 2024, I deleted all my social media accounts: Twitter, Facebook, LinkedIn, Bluesky, Mastodon, etc – ALL of them. I only kept my Instagram to sporadically share some images.
I felt there was so much noise, that it was not worth my time anymore to daily scan all the new streams for something interesting. I am now subscribed to only a very limited number of newsletters on Medium and Substack.
I also found conversations got much more interesting when I scheduled some quality time in catchup calls.
The best way to contact me is now via email or WhatsApp.
What’s next?
I don’t know. Focus areas are:
The Summer of Protocols
The Cybernetic Performance
The New New Babylon project
So, that’s it for this edition.
If there is something worth reporting, the next update is for July 2024.
As we close the year, here is the latest update on Petervan Studios.
The previous update was in March 2023. In a sense, this update is an update on the whole year. A lot has happened since then. A lot did not happen. An overview.
Quick catch-up
I studied architecture (art school), never practiced (dropped out), and stumbled into a nice corporate career. In 2017 I took a sabbatical and never went back. I left the corporate world. I am now officially “retired”
Family
On 18 Dec 2023, Astrid became 18 years, officially “of age”, driving our car (good driver, final exam in Feb 2024), and started higher studies (a four years bachelor nursery), and horses, of course. And in May, we celebrated our 30th wedding anniversary. Time flies. Happy times.
Cosy Birthday Breakfast for Astrid
The Art Studio
The Art Studio is nicely rippling along. I did not have the feeling that I accomplished much, but with hindsight, it’s not too bad, and there are a lot of good foundations for the year to come.
Some of the new projects include:
Hexagrams
Claim your word
Something has dissipated
New paintings
New digital artworks
New soundscapes
Experimenting with interfaces for IRL and VR installations
You can find most of them via the “Artworks” tab on my website.
The “Something has Dissipated” project got some traction. There are now about 20 spoken language versions by real humans, including Mongolian and Chinese. But also some synthetic non-human avatar versions like this one:
In the planning is a personal solo art exhibition in VR coming and maybe IRL. Some installation concepts will try-out first in VR, and maybe later IRL.
A new performance lecture “City of Play” is in the making, about the New New Babylon (and the power of imagination). No specific target date. I have time, and it has to be right.
New New Babylon – City of Play
I am kind of obsessed with the New Babylon project of artist Constant Nieuwenhuys, who co-founded the avant-garde COBRA art movement in the 1950s.
For 25 years he worked on New Babylon, an imagined city for the playful and creative human being. The oeuvre consists of hundreds of drawings, sketches, and maquettes. His work was inspired by the book Homo Ludens by Johan Huizinga.
The NEW New Babylon is an artistic research project where we use 2023 technologies.
At the time of writing, we are trying to set up a team/consortium to overlay an existing city (district) with a VR environment for A/B Testing of the urbanistic, economic, and governance aspects of the city.
It probably will involve expertise from worlding experts, interactive fiction, procedural games, autonomous worlds, protocol language patterns, etc
At this moment I am exploring a whole slew of tools: videosync, BEAM, BAM, Procreate Dreams, Capture for scene design, and spending lots of time on learning/trying to understand Blender, Unity, Unreal Engine, new Ableton packs, the new version of Apple Logic Pro X, and hopefully soon Apple Vision Pro.
Timing slips. No problem, I have time. And it has to be right. And not sloppy.
Since March 2023, I visited many art exhibitions and galleries. If I had to pick one or two highlights, it would be Jan De Vlieger at Mudel and the Inspired By Love expo at Belfius Art Gallery. Picture below is work by Emilie Terlinden.
Detail Jan De Vlieger’s San Marco People – picture by Petervan
Detail of Emilie Verlinden’s The Farm 2023 – Picture by Petervan
Also, the works of David Claerbout and his practice are a continuous inspiration for my own work. Here is a great talk by David at Schaulager Basel as part of the Out of the Box exhibition.
David Claerbout discusses a range of artworks, among them Nightscape Lightboxes (2002-2003), Wildfire (meditation on fire) (2001), and Backwards Growing Tree and Birdcage (both from 2023), the latter two on show at the Gallerie Greta Meert in Brussels till 3 Feb 2024.
What’s next?
I don’t know. Focus areas are:
The New New Babylon project
The upcoming solo exhibition in VR
The Performance
But some promising smoldering sparks deep in the campfire may suddenly light up. Life is full of surprises. Only the fool don’t change their mind.
So, that’s it for this edition.
Happy New Year to all of you!
If there is something worth reporting, the next update is for April 2024.