Petervan’s Ride – September 2026

Petervan’s Musical Ride September 2026 – 51 songs. Recent releases from Amelie Lens, Oscar Later, and Lambrini Girls. Oldies from Alana Dante, Red Zebra, and Silver Apples. Play in shuffle mode to increase the surprise factor. Enjoy!

What is worth measuring?

In my latest post, I introduced you to the work of NOOR, who is creating a new sport. I suggested that her work could open up a much broader inquiry: How do we create a new way of becoming?

With that background, I would like to dive a little deeper into other aspects of her research and explore how a new way of becoming raises the question of what is worth measuring.

NOOR’s research

Her work is based on five theoretical pillars:

  • Pillar I: Achievement Motivation and the Competition State
  • Pillar II: Gendered Body Comportment and Relational Embodiment
  • Pillar III: Kinetic Awareness versus Functional Alienation
  • Pillar IV: The Language of the Body as Resistance
  • Pillar V: Institutional Power and Tacit Knowing

If we zoom in on Pillar II, we see that high-performance sports such as Women’s Artistic Gymnastics demand a highly disciplined environment. This “limited intentionality” is not merely psychological; it is materially and institutionally produced through regulations that physicalize discipline. By restricting a neckline to “half of the sternum” or a leg cut to the “hip bone,” these regulations physically delimit the female athlete’s bodily presence, prescribing not only how her body may appear but also the spatiality of its movement and reach.

Contrastingly, the “new embodiment” argues for relationality. Instead of an isolated, disciplined body performing for an external score, NOOR envisions a body that exists in relation to its community and its own internal state.

The measurable body is reduced to a numerical sequence, a “data point” in a governed script, and a series of technical skills to be deducted by a jury. By contrast, NOOR’s thesis suggests a “Lived Body”, a “Lived Experience”: the body uses its own language, prioritizes the “desire to understand,” and embraces the vulnerability of a “broken rule” as a moment of liberation.

Under Pillar III, she challenges the reduction of bodies in elite sport to quantifiable units—fragments of movement extracted, coded, and rendered legible for judicial consumption. Here, the focus is on the static state: the Coded Body. The official Code of Points (COP) is by the WAG (Women’s Artistic Gymnastics). The COP transforms the routine into an “extinction of the moment”: what is experienced as continuous, kinetic movement is captured as a series of discrete, measurable outcomes. Skills are stripped of their temporal and embodied flow, translated instead into numerical sequences that can be evaluated, compared, and scored.

NOOR’s Running Score” is an ontology of becoming . It is an “evolving total” that refuses the finality of the judge’s verdict. This shift is punctuated by the project’s use of generative logic to replace judicial logic with a methodological script that documents the continuity of experience rather than the error of the result.

All this made me reflect on what is worth measuring. Spoiler: Instead of measuring the being, I suggest we find a way to measure the becoming. Let me build up the context for this proposition. And to manage your expectations: there is no answer. It is an invitation for debate and conversation.

Homo Ludens

In Johan Huizinga’s Homo Ludens, a game (or play) is defined as “a voluntary, absorbing activity carried out within certain fixed limits of time and place, according to freely accepted rules, and attended by a feeling of tension, joy, and a consciousness that it is ‘different’ from ordinary life.”

Huizinga argues that civilization does not come from play; rather, culture arises in and as play. He demonstrates that foundational elements of society—such as law, warfare, poetry, philosophy, and art—developed out of ancient ritual contests and rule-bound social play long before they became institutionalized

Huizinga’s “magic circle” describes the physical or psychological space where a game takes place and where the rules of the real world are temporarily suspended. Within this circle, a new set of rules, meanings, and logic applies that holds no weight in ordinary life. 

In modern game design, the magic circle represents the psychological barrier where a player enters a state of immersion. Inside this boundary, the virtual world feels real, and the stakes matter to the player.

Game or play is a way of becoming

Finite/Infinite Games

In Finite/Infinite Games, philosopher James P. Carse explores the idea that all human interactions and behaviors can be viewed through the lens of two distinct types of “games.” 

Carse introduces his thesis in the very first line of the book: “A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.”

FeatureFinite GamesInfinite Games
Primary GoalTo win (which ends the game)To keep playing and prevent the game from ending
BoundariesFixed temporal, spatial, and numerical limitsBoundless; open and expanding
RulesFixed and agreed-upon; changing them breaks the gameDynamic and evolving; changed precisely to keep the play alive
PlayersKnown, select participants with clear opponentsEver-changing roster; open to anyone
ExamplesSports, politics, war, getting a degree, corporate promotionsCulture, love, a career, learning, nature, life itself

NOOR’s new sports are infinite games.

Process Philosophy

Philosopher Whitehead is considered the godfather of Process Philosophy. Instead of a philosophy of being, he proposed a philosophy of becoming.

“Developed in his seminal 1929 book Process and Reality, this ontology argues that “becoming” is more fundamental than “being”—meaning the universe is a web of energetic, experiential events rather than a collection of passive, physical matter.”

In his presentations on the four elements of the experiential design framework for immersive storytelling, Kent Bye draws an explicit connection to process philosophy. The slide below maps the foundational metaphysical scaffolding of a paradigm shift inspired by the philosophy of Alfred North Whitehead, contrasting traditional Substance Philosophy—centered on permanent, static “being”—with Process Philosophy—centered on dynamic, interconnected “becoming.”

It is precisely this shift, from being to becoming, that provides the philosophical foundation for NOOR’s work.

The slide is based on the work of process philosopher and theologian Dr. Andrew M. Davis, specifically serving as a visual graphic for his book Whitehead’s Universe: A Prismatic Introduction (published by Orbis Books). 

Protocol Art

In NOOR’s work, the artist becomes a protocol designer, creating the conditions for others to instantiate endless variations of the work. 

The Protocol is like the recipe, the stage, the score, the spec, the scripts, the primitives. The Instantiation is like the dish, the mixed outcome, the expression, the combinations of primitives. In that sense, Protocol Art is about delegating the instantiation. The artist becomes the composer. See also my 2019 post on “who is the composer?”

Which leads to another question: who is the instantiator? It can be craftsmen, it can be the audience, it can be machines, it can be Agents. In a sense, this is not new; already in the 17th century, Rubens was running his studio: the master has pupils working in his style, working with his protocols of mixing paint, making brushstrokes in certain ways, etc

Protocol Art expands this practice and gives attention to aspects like “Pattern Integrity”, “Style” of instantiation, etc. Christopher Alexander, anybody?

Agentworld and Superdark Factory

What if we also start delegating the work of the protocol composer, the architect of the experience? You would get something that resembles The Superdark Factory or the Agentworld of Antikythera.

In Superdark Factory (dark or superdark as in illegable, not-understandable), the Antikythera authors argue that the historical evolution of software engineering has reached a critical inflection point where conventional, human-governed software pipelines—characterised by manual oversight, explicit logic specification, and step-by-step human verification—impose severe structural bottlenecks on throughput, operational speed, and systemic capability. 

Achieving a true step-change in productivity demands surrendering the requirement for direct human supervision within operational feedback loops, delegating both execution and architectural decision-making directly to computational machinery.

The Superdark Factory represents the limit case of this transition: an extreme, self-directed, recursively self-optimising software ecosystem. Operating as an autonomous abstract machine, the Superdark Factory independently formulates its own ambitions, designs and constructs the machinery required to pursue them, and continuously restructures and refines its own operations—without human intervention within its feedback loops.

Rather than merely executing static instructions, the Superdark Factory automates production at the level of determining what is worth producing, continuously generating new internal versions of itself to satisfy ambient imperatives. It is a “versioning regime that measures what the factory does rather than what it is”

In the Superdark Factory, we let the machine decide what is worth building.

What is worth measuring?

The world is in flux. Always has been. Maybe faster now than in the past, maybe at a different clock speed, incomprehensible and illegible for humans.

How can we measure flux? How can we measure becoming? How can we measure flow? How can we measure computation-in-action? Do we measure pattern integrity? Style? Direction (in many senses: backward/forward, progressive/regressive, moral/amoral, etc.)? Who sets the norms? Tech companies? A new kind of institution? 

What do we consider as “valuable”? Should value be based on Western individuality? Or on communities/commons principles like Ubuntu or Hunhu? This AEON article was an eye-opener for me. Instead of focusing on trustworthy infrastructures, wouldn’t it be wiser to strive for value-worthy experiences, based on the social/cultural “needs” of humans? Values such as identity, reputation, community, and now maybe also values such as becoming, pattern integrity, and everything on the right side of the Whitehead/Davis slide?

There is no definitive answer. This post is an invitation to debate and conversation. But I find myself excited by the possibility of moving beyond the measurement of the static—the “being”—towards something that captures the dynamic, emergent quality of “becoming.”

Inspiration: NOOR is creating a new sport

At a recent family gathering, I learned that the grandchild of one of my nieces is studying at the School of Arts (KASK) in Ghent and is expected to complete her final master’s degree in 2027.

I found out she was working on a project called “How to Create a New Sport”. You can find an intro about it on her portfolio site: https://noorflamey.myportfolio.com/how-to-create-a-new-sport 

But the title could be misleading. NOOR’s work represents a critical intervention at the high-stakes intersection of elite athletic performance and contemporary artistic practice. This inquiry positions the “governed pedagogical space” of high-performance sport—specifically Women’s Artistic Gymnastics (WAG)—against the “rebellious act” of artistic creation. By deconstructing the rigid, judicial structures of elite sport, NOOR seeks to establish a theoretical and methodological framework for a “New Sport.” 

The central research question interrogates how embodiment is shaped by the friction between a pervasive, patriarchal achievement culture and the necessity for female artistic sovereignty. She highlights the “Running Score” methodology—an evolving script that replaces static judgment with a continuous documentation of the developmental process. 

This inquiry calls for a rigorous examination of the “Competition State”: a societal condition in which every action is measured against the ideal of perfection and the constant demand to prove one’s social value.

Especially at a time when AI is enabling humans to become ever more performant, competitive, and efficient, I believe her ambition can—and perhaps should—extend beyond “sport” as such. Her work has the potential to become a foundational critique of the hyper-competitive logic shaping both our personal and professional lives, while also proposing an alternative to it.

In this sense, her work could open up a much broader inquiry: How do we create a new way of becoming?

In addition to presenting an artistic in-situ performance, the deliverables of “Creating a New Sport” include a thesis and an artistic book documentary of her journey.

What NOOR is doing feels a bit like the Social Presencing Theatre of Theory-U of Otto Scharmer:

“an embodied social arts-based change methodology for making visible current reality and exploring emerging future possibilities. It includes a set of practices that synthesize embodied presence, movement theater, stillness, and dialogue. It reveals the wisdom in every social system and supports movement towards healthier futures.”

Or Ann Pendleton-Jullian’s work on “Design Unbound”, “Pragmatic Imagination”, and her FOUR (+1) Studios book (PDF) on “Studios”, where there is a whole section on game design and Homo Ludens (see pages 180 and following of FOUR(+1).

“Gameplay is the action associated with players making choices in the game environment. It is related to the sequential but interactive events of players operating in the rule-based site. It is the process of engagement of the game, while game design is the process of pre-engagement. It is the design of the rules for engagement. But game design can only be accomplished through playing the game as one is designing it.”

Also related is Venkat’s recent post on “The Curiously Playable Universe”. I am highly simplifying the thesis that when everything gets abstracted and possibly constructed (through AI and LLMs), then everything becomes “playable”. 

“But perhaps the stranger discovery concerns the provinces: Wildernesses can be reliably turned into game boards. We domesticate the territory, become skilled at its game, build machinery that plays it better than we can, and move outward to construct another game around the first, domesticating a larger scope.

This happened to fields and livestock long before it happened to chess. It happened to trade before it happened to programming. It happened to mechanics before it happened to mathematical proof.

Artificial intelligence did not invent this strange property of reality. It is merely making it difficult not to notice.

The deepest surprise of the AI era may turn out not to be that intelligence was easier to manufacture than we thought. It may be that the universe is far more playable than we imagined.”

This is very close to his work as director of research for the Protocol Institute. At this week’s Protocol Symposium 2026, there was even a workshop on Protocol Art. 

“Protocol Art is emerging as a practice in which the artwork is not a finite object but a set of rules that others (human or machine) instantiate into an indefinite number of unique works.”

The chairwoman of that workshop (Primavera De Filippi) has a good essay on what Protocol Art is and what it is not.

“Protocolism revolves around the creation of “artistic protocols.” These protocols comprise sets of instructions and constraints meticulously crafted to guide the production of unique artworks. These protocols serve as the bridge between the two pivotal figures: the original artist (i.e. the “protocol artist”) and a diverse array of executors (both human and non-human) who instantiate these protocols into tangible creations that qualify as distinct artistic creations. This symbiotic relationship challenges conventional notions of artistic authorship, as the resulting artworks bear the unmistakable imprint of the protocol artist, along with that of the instantiating actors.”

Protocol Art was (and still is, till November 2026) very present at Venice’s Art Biennale. 

“The artwork is not merely a final product, it is a process governed by instructions, representing the invisible architecture that enables the aesthetic experience. This shift in perspective – moving from the object to the system, and from the singular author to collaboration and ultimately human-machine co-creation – defines one of the most urgent territories in contemporary research.”

And also Rudy Rucker’s reflections on computationalism in The Lifebox, the Seashell, and the Soul comes to mind, where he explains that some computations are fully deterministic (aka based on clear, unambiguous rules) ànd unpredictable.

NOOR’s work is, maybe without knowing it, a crossover of all these contemporary disciplines and insights. Her work is a call for a rebellious act of non-conformism. Of humans being a bit “off-grid”. Not too perfect. In Digital Audio Workstations, there is even an option for “humanization” of something that is generated in the grid. If it is too perfect or without variation, it is boring. See my 2021 blog post Unsnap from the Grid https://petervanstudios.com/2021/03/09/unsnap-from-the-grid/ 

Her work is an invitation to the emergence of embodied experience and the liberation of human movement, taking sport as a point of departure while reaching toward possibilities far beyond it.

If you like her work as much as I do, please contact her here. And let me know if magic happens.

In a subsequent post, I will elaborate on what is worth measuring. 

And in the next one, I will introduce you to a 75-year-old artistic, rebellious choreographer who also combines sports and art. 

With warm artistic regards,

Petervan’s Delicacies – August 2026

“Delicacies” is my incoherent, irregular, unpredictable collection of interesting sparks I came across online. Handpicked by a human, no robots, no AI. A form of tripping, wandering, dérivé, with some loosely undefined theme holding them together. Delicacies have no fixed frequency: I hit the publish button when there is enough material. That can be after a week or after 3 months. No pressure, literally. Enjoy!

Some highlights from this edition:

If you prefer the full firehose, check out the Substack link: https://petervan.substack.com/p/petervan-delicacies-186

Vluchtig/Fleeting – Poem

Vluchtig

Vluchtig. Als ether.

Als een tweet op het wee wee wee.

Vervlogen nog voor geboren.

Vervlogen illusies in een mist van leegheid.

Vluchtig als een angstig dier.

Op zoek naar voedsel vol betekenis.

Fleeting

Fleeting. Like ether.

Like a tweet on the wee wee wee.

Vanished even before being born.

Vanished illusions in a mist of emptiness.

Fleeting as a frightened animal.

In search of food full of meaning.

Petervan’s Ride – August 2026

Petervan’s Musical Ride August 2026 – 37 songs only. Recent releases from ICA, De Staat, and Squirrel Flower. Oldies from William Orbit, Grauzone, and Andrew Wheaterall. Lots of experimental as well. Play in shuffle mode to increase the surprise factor. Enjoy

New New Babylon Project – Sep 2026 update

For a general introduction to the New New Babylon Project, please check out the project page.

We are now in the grant phase. The deliverables for this phase are:

  • An AI-Based Analysis of Supporting, Contradictory, and Complementary Resources
  • An artistic XR rendering of a New New Babylon on top of an existing city or city district
  • Art Expo (minimum Online, ideally IRL) 
  • Art Book

I am trying to get the first two done, or at least well-developed, by year-end.

AI-based Analysis

I have been experimenting with Google’s NotebookML – now Gemini Notebook. I uploaded some 70 resources about:

  • Constant’s New Babylon from 1950ies
  • 21st-century criticism of his work
  • Architectural reflections about urbanism
  • Urbanism and memory research from the Protocol Institute
  • Some cybernetics material related to Gordon Pask and his conversational protocol

Gemini Notebook generated the following summary, but it seems to miss the cybernetics material – at least in this summary – but this is probably due to the 50-source limit under the free plan.

“These sources explore the intersection of urban design, digital media, and human identity, primarily focusing on how play and structured environments shape our perception of the world. Kevin Lynch introduces “imageability” to describe how clear physical layouts, such as paths and landmarks, help residents build mental maps and feel emotionally secure. Building on this, Valerie Frissen and others examine “Homo Ludens 2.0,” a concept where digital connectivity and gamification allow users to experiment with their identities within virtual landscapes. Drew Austin bridges these ideas by analysing protocols, like the urban street grid, which act as invisible “software” managing the tension between rigid infrastructure and fluid human behaviour. Together, the texts suggest that whether through physical architecture or digital platforms, the rules and forms governing our surroundings profoundly influence how we navigate, create, and relate to one another. Overcoming protocol failure or urban chaos requires a deeper understanding of these interactive systems and their impact on the human experience.”

Gemini Notebook generated some very interesting reports, slides, visuals, and blog posts that I will share on this blog in the coming weeks. Below are some teasers.

The last one – “The Architecture of Experience” – is particularly interesting, as it goes well with the work I have been doing with Andreea Ion Cojocaru on “Home Experience”. See also our joint talk for UnitedXR Europe in December of last year.

Artistic XR rendering test case Ghent

The idea here is to virtually create a layer – the city of play – above the city of Ghent (could be any city in the world). I am experimenting with the Cesium open platform for creating powerful 3D geospatial applications. Testing in both the Unity and Unreal Engines. The plan is for the layered city of play to be composed of self-sculpted shapes, created in Blender or Nomad Sculpt. Ideally with 3D audio on top, but that is a nice-to-have. An alternative would be to leverage the material of Spectracities.

Shapes on top of Ghent – Unity Engine – © 2026 Petervan Studios
With the courtesy of Spectracities

Open Call

If you think this is interesting and want to contribute to the project – in money or in kind – drop me a note. Feel free to comment. To stay updated, subscribe to the blog.

Warmest,

My cousin Joost about Art and AI: less with more

This is a repost of a LinkedIn article by Josie Gibson, summarizing a call about Art and AI with my cousin Joost, former senior curator at the Royal Museum of Fine Arts in Brussels. Joost is an expert in the paintings of the Old Masters, and he also serves as a Vice President of the UNESCO International Committee on the History of Art. He continues to lead groundbreaking collaborative projects like the Jordaens Van Dyck Panel Paintings art historical initiative.

Joost in front of a Jordaens and Carrara marble bas-reliefs from Jan Fabre’s My Queens, an expo he curated for the Royal Museum of Fine Arts in Brussels in 2018

How do new tools and technologies shape how we see ourselves and create meaning? Art has long been at the jagged edge of adaptation, but with its velocity and reach, artificial intelligence (AI) is challenging art and art-making in new and unique ways, according to Joost Vander Auwera, leading art historian and cultural researcher. 
 
In a riveting session of The Catalyst Network, we were treated to insights from live debates across the art world on issues such as provenance, ownership, authenticity, identity and ethics in the AI era.
 
Joost’s opening comment sums up where we find ourselves: ‘Art is at the centre of (these debates) because it focuses on the difference between AI and the human mind. It’s created, art… by a human being who knows mortality, life, memory, embodied experience and existential responsibility. This is something AI does not have.’
 
I was invited to share some of my experiments with creative tools, including AI, exploring how they have supported art-making and performance, as well as reflecting on the current limitations of these technologies.

Example of endlessly repeating audio/video installation by Petervan

Historical context matters. ‘Originality’ in the 17th century was very different to how we think about it today, Joost points out. Then it wasn’t uncommon for artists to create several versions of the same painting, and when they had a major painting in the studio, it might be reworked to adapt to a new style and market. ‘We have to not take what we see now,’ he cautions, ‘as being absolute in art.’

Art is at the forefront of society and social memory and evolves with the times, public tastes, and tools. There are, however, universal elements in how we experience art. 

Joost recalled one early experiment where all Rembrandt’s paintings were loaded into an AI application to produce a ‘new’ Rembrandt. ‘The painting they created had all the stylistic aspects of Rembrandt, for sure, but it is a boring painting.’ He pointed out the AI Rembrandt was the common denominator of the previous paintings of Rembrandt, the opposite of what Rembrandt does: more with less. So, a real Rembrandt is ‘more with less’, and AI is ‘less with more’.

The Next Rembrandt – created by AI in 2011

These artists mastered the techniques then went beyond, capturing an essence of human experience that’s currently beyond the reach of AI. 
 
That said, AI is making quantum leaps, and Joost highlighted the need for (human) critical thinking to combat the shadow sides of technology. A brilliant conversation on how we create collective memories and why it matters.

Original text by Josie Gibson, slightly adapted and complemented by some images by Petervan

Petervan’s Ride – July 2026

Petervan’s Musical Ride July 2026 – 52 songs. Mostly recent releases, including those by The Rolling Stones, Madonna, and Rhythm & Sound. Oldies from The Scene, Kavinsky, and Right Said Fred. Lots of experimental as well. Play in shuffle mode to increase the surprise factor. Enjoy