AI-powered humanoid wins international competition

It’s been a while. Some of you have written, others have probably assumed I disappeared into one of my own unfinished experiments. For years, my studio was a place of images, projections, strange XR environments, and long nights chasing ideas that rarely behaved. But somewhere along the way—perhaps during retirement, perhaps during one of those quiet afternoons where nothing quite compels you anymore—I found myself tired of it all. Not of thinking, not of making, but of making that kind of work. So I did something else. I dismantled the studio.

The dismantling of the studio

The cameras, the rigs, the VR headsets, the motion trackers—they all went into storage. In their place, I began assembling something far less poetic and far more absurd: a machine designed to fish. Not just any machine. A humanoid.

Early versions of the humanoid in Metahumans Unreal Engine

From Art Studio to Autonomous Fisher

The idea didn’t come all at once. It started with a simple irritation: I missed fishing, but not the waiting, not the cold, and certainly not the unpredictability of the Belgian weather. I wanted the experience without the inconvenience. I wanted presence without being present.

So I asked myself a question that feels obvious in hindsight: what if fishing could be performed remotely, intelligently, and continuously? That question became a project.

At the center of it all is a humanoid robot—roughly my height, vaguely my posture, though considerably more patient. Its frame is industrial aluminum and composite joints, designed for stability on uneven riverbanks. It stands, day and night, along the Dender river, unmoving until needed, like a quiet sentinel disguised as a fisherman.

Its brain is not singular. Instead, it runs on a cluster of four Mac Minis, mounted in a sealed, weatherproof compartment within its backpack. Overkill? Perhaps. But the redundancy allows for parallel processing: environmental analysis, motor control, bait synthesis, and remote communication all run simultaneously without latency.

The backpack with the Mac-Mini Tower

The system itself was developed with the help of Claude AI, which I used more as a collaborator than as a tool. Together, we iterated on decision trees, adaptive learning models, and behavioral responses. Over time, the robot stopped behaving like a programmed device and began acting more like a cautious, observant angler.

Energy Without Interruption

One of the early challenges was power. A machine that fishes continuously cannot depend on a wall outlet. The solution was hybrid and, admittedly, a bit romantic: solar panels combined with a micro water turbine anchored directly in the river. During the day, the panels provide ample energy, while the turbine ensures baseline power during nights and overcast stretches—which, in Flanders, is most of the year.

The micro water turbine

The result is a system that is almost entirely self-sufficient. It wakes, observes, calculates, and acts without requiring human intervention. I sometimes forget it’s out there until I log in and see what it has been doing.

Fishing From Home

Yes, you can control it remotely. That was always part of the vision: fishing without being physically present. From my desk—or, more often, my kitchen—I can connect to the humanoid’s interface and take over its movements. There’s a slight delay, but nothing that breaks the illusion. You see through its cameras. You feel (in a limited, haptic sense) the tension in the line. You decide when to cast, when to reel, when to wait. But here’s the strange part: I rarely do. Because the robot is better at it than I am.

Intelligent Bait Synthesis

This is where things begin to feel less like engineering and more like alchemy. The humanoid doesn’t just use pre-made bait. It creates its own.

Equipped with a compact mixing system—part chemistry lab, part kitchen—it analyzes environmental data and determines the optimal bait composition for specific fish species in the Dender River. It considers water temperature, turbidity, recent rainfall, seasonal migration patterns, and even subtle chemical traces in the water.

Then it mixes. Proteins, oils, plant matter, scent compounds—each combination slightly different from the last. Over time, it has developed a library of successful mixtures, continuously refining them through feedback loops. Success is measured not just by catches, but by which fish are caught, at what time, and under which conditions.

I once tried one of its recommended mixes myself. It smelled terrible. It worked perfectly.

Tentacles Instead of Lines

Traditional fishing lines felt insufficient for what I wanted this system to achieve.

So we replaced them.

A relatively complete set-up

Extending from the humanoid’s arms are flexible, twisted appendages—something between cables and tentacles. Each one houses a network of sensors capable of detecting micro-changes in water pressure, temperature gradients, chemical composition, and movement patterns.

They don’t just wait passively. They explore. These tentacles can subtly reposition themselves, probing different depths and currents simultaneously. They gather data constantly, feeding it back into the system, allowing the AI to make real-time decisions about where to focus effort.

It’s less like fishing and more like listening to the river.

The Competition

I hadn’t planned to enter any competitions. In fact, the idea seemed almost unfair. Pitting a continuously learning, sensor-rich humanoid system against traditional anglers felt like entering a calculator into a mental arithmetic contest. But curiosity got the better of me.

The international fishing competition on the Dender river is, under normal circumstances, a quiet affair—serious participants, careful techniques, and a shared respect for patience. When the humanoid arrived, it attracted attention, then skepticism, and eventually mild irritation.

The quiet location for the competition

It stood there, unmoving, as others prepared their gear. And then it began. Over the course of the competition, the robot adjusted constantly. It shifted positions, altered bait compositions, and fine-tuned its approach based on conditions that changed hour by hour. While human participants relied on experience, intuition, and occasional luck, the humanoid relied on continuous analysis.

By the end, the results were undeniable. It didn’t just win—it dominated. First prize.

The Award

What This Actually Means

I’ve been asked whether this is still fishing. It’s a fair question. There is something inherently human about sitting by water, waiting, thinking, doing very little. This machine removes much of that. It replaces stillness with computation, patience with optimization. And yet, I find myself more connected to the process than before.

Not because I am physically present, but because I have built something that observes more deeply than I ever could. It notices patterns I would miss. It reacts faster than I could. It learns in ways that feel both mechanical and strangely intuitive. This is not a replacement for fishing. It is a transformation of it.

What Comes Next

The humanoid still stands by the Dender. It continues to learn. I continue to watch. Sometimes I take control, just to remember what it feels like. Most of the time, I let it do what it does best. I didn’t expect retirement to lead me here—to a machine that fishes better than I ever did, powered by sun and water, thinking with the help of artificial intelligence.

But then again, I didn’t expect to stop making art either. Perhaps I didn’t. Perhaps this is just another form of it.

The Forbidden Question at UnitedXR Europe – Homo Experiens Explorers

On 9 Dec 2025, Andreea and I gave a “talk” about our journey and lessons learned in creating The Forbidden Question. Rather than a talk, it was a performance about the performance. The talk also includes a speaking lamb from Van Eyck’s famous 1432 Ghent Altarpiece. See the lamb in the video of our talk below. At the end, you will also see a strange character running away with the stolen 12th panel of the Altarpiece.

With this piece, we are proposing a choreographed yet spontaneous play between multiple dreams and dreamers. All the actors on stage come from the audience except one: Paul. An Eastern European architect who moved to Brussels in hopes of one day building the city of the future, he has fallen asleep with his shoes on after a long day of waiting tables. This is the moment our universe is born. As participants are encouraged to chase connection and fulfillment, our cosmology cycles their souls and dreams through several layers of reality. The more assiduous the search, the more wondrous and intense the connections they make, the more oblivious and unrelenting the fleeting and cyclical nature of the game becomes. The “forbidden question” in the title is the question no one will ever find an answer to: Whose dream is this? Are my desires really mine? Am I even able to stop wanting?

The room is set up with nine physical beds (8 for the audience encircling the one bed for Paul). The performance is designed for a full 360° experience (visuals, audio, tracking), and we work with award-winning 3D artist Ozark Henry, award-winning cinematographer and DoP Arthur Moelants, and award-winning maker Thomas Mc Leish.

I would like to give some background on this project, a sort of making-of. The project started as the New New Babylon performance, at that time designed for a speaker on stage wearing a VR headset, and the audience seeing the VR rendering on a big screen behind the speaker. Here is a very, very early version of the tower of the New New Babylon:

Then, we pivoted to a version called “Dream my Dream”

This time, the audience would witness a sleeping performer with a VR headset, and follow the dream through some sort of transparent screen:

Mock-up of the viewing room – created in Space Elevator

After submitting our project to both the Venice Biennale College Cinema and the Cannes Immersive 2025 competition, without being selected, we took the opportunity to critically reevaluate the core premises of the performance.

Then, as part of my end-project for the Howest course XR in Industry, we created a very early version of The Forbidden Question, which began with the story of an Eastern European waiter and the concept of central and surrounding beds. The video below is an early MVP of what we had in mind.

During this period of reassessment, Andreea came across an open call for immersive projects at the Salzburg Mozarteum X-Reality Lab. Salzburg is currently developing a state-of-the-art 360° immersive venue featuring stereoscopic projection, a 60+ channel spatial audio system, and integrated LiDAR and high-definition camera infrastructure. The lab was seeking artistic performances for the venue’s inaugural program, scheduled for March 2026.

High-level sketch of the X-Reality-Lab in Salzburg

For this project, we completely re-wrote the performance into an XR “game of life” unfolding across multiple realities, with both an actor and the audience as performers. From its earliest concept through multiple iterations, the project transformed from a one-person headset performance into an immersive XR experience designed for stereoscopic projection, 3D tracking, and 360° spatial sound. Here is an extract from our submission document. The biggest change was to move the whole New New Babylon narrative from the foreground to the background, and to let the audience experience crossing realities (from dream reality to awake-reality). We made it to the shortlist (out of 150 international candidates), but did not get selected in the end.

Extract from our treatment of the performance for Salzburg

In preparation for our talk at UnitedXR, Andreea and I had many online sessions on the mood and conceptual flow of our presentation (Mural extract below). We wanted to present a coherent journey from New New Babylon to The Forbidden Question to The Third Council.

Mural brainstorm for UnitedXR presentation

An aha moment emerged during these sessions: neither Homo sapiens, ludens, nor faber is capable of evaluating the validity of these new structures of reality. Their meaning cannot be assessed intellectually—they must be experienced.

Hence Homo Experiens. With an “s” to differentiate from the words “Narrative” and “Experience” that have become catch-all words.

So we like to call ourselves “Experiens Explorers” and “Designed Conspiracy” would better describe what we have in mind. See also https://petervanstudios.com/2025/12/21/the-orphic-experience-we-are-all-argonauts-again/

The Forbidden Question team
Picture from the crime scene at UnitedXR on 9 Dec 2025

Kent Bye, who runs the Voices of VR Podcast, was in the room, and he invited us for an interview right after (quite an honor, if you ask me). As soon as the interview is published, the link will be added to this post.

Post interview picture. From left to right: Kent Bye, Andreea, Petervan. Picture by Joost.

Use the barcode above to follow the discoveries of Douglas Spar (aka The Holy Lamb). Doug is the one investigating The Third Council. And “The Forbidden Question” is now positioned as a training protocol for crossing realities and the main priority of our team right now.

We are now complementing the team with technology partners to build a pop-up 360 infrastructure for artistic performances. We are contacting immersive spaces to be on their program. We also consider a subsidy for a technology prototype for this immersive performance.

May the lamb be with you in 2026!

With deep gratitude to Andreea, TJ, Arthur, Joost, and Ozark for staying motivated during this whole process. And thanks to UnitedXR for having us.

The Forbidden Question – Talk at UnitedXR Dec 2025

Excited to announce that I’ll be speaking together with Andreea Ion Cojocaru at the 2025 UnitedXR Conference in Brussels, happening December 8–10, 2025. This is my first public appearance in a long time, finally fully disconnected from corporate life and enjoying new artistic endeavours.

The Forbidden Question is a branch of our New New Babylon (aka Dream My Dream) Performance. Andreea and I will give a talk on the genesis and evolution of our project. This performance is a choreographed yet spontaneous play between multiple dreams and dreamers.

Looking forward to seeing some old and new friends in December.