Imagining worlds you believe in

As mentioned in my August 2019 update, I am helping a client with an immersive leadership offsite. I am starting to label this sort of work “Artistic interventions, interruptions, and provocations that lead to higher states of alertness and aliveness.”

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Coincidently, Sarah Perry just posted her swan song essay on “Meaning as Ambiguity”, referring to the work of Christopher Alexander (one of my all-time heroes) and coiner of “The Quality Without a Name” and “The Fifteen Geometric Properties of Wholeness” from Chapter-22 of his fantastic book “The Battle for the Life and Beauty of the Earth

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Back to meaning and ambiguity. In the design of this off-site, we confront the participants with increasing levels of ambiguity in the BANI worldIn their responses, we expect the participants to progress from learning into problem-solving into “Worlding”. See also my post on “The Tyranny of the Problem Solver”.

I first came across the term “Worlding” in the book “Emissary’s Guide to Worlding” by Artist Ian Cheng http://iancheng.com/

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It is one of those books where one makes annotations on every page, a big eye-opener and page-turner. Highly recommended.

Worlding is about imagining a future world you can believe in.

Some inspirational quotes from Ian Cheng’s book:

A World is a future you can believe in: One that promises to survive its creator, and continue generating drama.  

A World is a future you can believe in by promising to become an infinite game

A World evokes a place. 

A World has borders.

A World has laws. 

A World has values. 

A World has a language. 

A World can grow. 

A World can collapse. 

A World has mythic figures. 

A World has visitors. 

A World has members who live in it. 

A World looks arbitrary to a person outside of it. 

A World satisfies both the selfish and collective interests of its members. 

A World grants magic powers, especially the power to filter what matters to it. 

A World gives permission to live differently than the wild outside. 

A World creates an agreement about what is relevant. 

A World counts certain actions inside it as meaningful. 

A World undergoes reformations and disruptions. 

A World incentivizes its members to keep it alive. 

A World is a container for stories of itself. 

A World expresses itself in many forms, but is always something more.

For us humans, life is filled with the familiar contests of finite games: Deadlines. Deals. Rankings. Dating. Elections. Sports. College. War. Poker. Lotteries. 

When our finite games are won and done, what is strange is that we don’t exit back into base Reality. We wake up in a field of infinite games that perpetually mediate our contact with base Reality. 

We choose to live in these infinite games because they give us leverage, structure, and meaning over a base Reality that is indifferent to our physical or psychological health. 

We have many names for these infinite games: Families, Institutions, Religions, Nations, Subcultures, Cultures, Social Realities 

Let’s call them WORLDS

When a World can “survive its creator,” that means it has achieved sufficient stability to regulate and safeguard its potentiality without authorial intervention. 

This is a World’s requirement for Autonomy. 

When a World can “continue generating drama,” a World is sufficiently interesting for people to care about and want to explore. 

This is a World’s requirement for Aliveness. 

When a World is keeping its promise, it continues to be a future you can believe in

All the credits for the quotes above go of course to Ian Cheng. Great book.

Hope you enjoy it too!

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